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The premier conference, exhibition
and networking event for the ASIA Pacific Game Industry.
GCAP 2007 will represent
a turning point in Australian game development. The conference this
year focuses on skills growth in all disciplines. This year attendees
will be challenged, educated and enlightened, and this year the
audience will walk away with valuable new ideas and effective
practices.
GCAP 2007 will play host local and international
speakers who will share their production experiences, good and bad.
Senior technical managers from the leading formats will teach
participants how to unlock the true power of the next-gen machines. Top
designers will give their thoughts on design principles today and for
the future.
GCAP 2007 presents a fantastic opportunity to
learn from experienced industry members in an environment that promotes
dialogue. This year the conference encourages communication in the local
industry, and calls on all attendees to make the most of two exceptional
days of learning.
GCAP is proudly hosted by the Game
Developer's Association of Australia (GDAA) with support from the
Victorian State Government.
Game
Connect Asia Pacific Pitch to Publishers Day
On
Friday, November 16th, a panel of international publishers will gather
to listen and comment on pitches from local game developers of all
sizes. This is a great opportunity to present your company or concept
to leading industry decision makers, get valuable feedback about your
company or pitch and perhaps even swap a business card or two. The
panel will include: Careen Yap (Konami), Brian Christian (Konami), Lee
Jacobson (Midway) and Dean Trotman (Sega). For more
information>>
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International
Speakers:
Susan O'Connor, Writer, Susan O’Connor
Writing Studio Susan has almost 10 years experience in
writing for games. She has worked for Atari, ActiVision, Epic Games
Microsoft, Midway and THQ. Recent projects include Gears of War
(Epic/Microsoft) and Bioshock (Irrational).
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Hitoshi Sakimoto,
Composer Hitoshi Sakimoto is a veteran video game composer
with over 20 years experience to his credit. He began his career as a
freelancer when companies saw potential in his sound programming and
composing skills. His first major title was Magical Chase which saw the
beginning of a relationship with game designer Yasumi Matsuno. In recent
years, Sakimoto famously created the massive score to the most current
Final Fantasy title, Final Fantasy XII as well as contributing to the
Final Fantasy Tactics spin-off, Final Fantasy Tactics Advance. He also
produced the score to the popular Konami game, Gradius V, as well as
contributing to Atlus’ Stella Deus. Sakimoto recently scored his
first anime soundtrack, Romeo x Juliet.
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Paul Holman, Vice President of
Euro R&D, Sony Computer Entertainment Paul joined Sony
Computer Entertainment in 1995 to manage and expand the original
PlayStation Developer Support organization in London. Over the past
twelve years the department has grown to include training, consultancy
and the development of SDK components that help game developers harness
the power of the growing PlayStation family of products. Paul and his
team have been supporting game developer conferences in Australia since
2000.
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Pete Isensee, Director, XNA Development Connection, Microsoft XNA Developer Connection (XDC), is an
engineering team specializing in game developer support, deep
performance insight and technical illumination of gaming platforms like
Xbox 360 and Windows Vista. XDC works with game developers and content
creators worldwide to ensure titles are taking advantage of all the
features and performance provided by Microsoft hardware, software and
service. Before joining Microsoft in 2001, Pete was a game programmer
for six years, and worked on titles ranging from casual games to
massively multiplayer games. He's been programming in C++ since 1993,
focusing on templates, STL, security and optimization
technology.
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Jason Della Rocca, Executive
Director, International Game Developers Association The IGDA
is a professional society committed to advancing the careers and
enhancing the lives of game developers. Jason and the IGDA focus on
connecting developers with their peers, promoting professional
development, and advocating on issues that affect the developer
community such as quality of life, creative freedoms, workforce
diversity and credit standards. Jason has appeared in news outlets
including; Wired, Nightline, LA Times, NPR, Wall Street Journal, G4 and
has spoken at conferences around the world including; GDC, E3, TGS,
SIGGRAPH, ChinaJoy, DiGRA. Jason has been a member of the game
development community for over a decade, and has spent time at Matrox
Graphics, Quazal and Silicon Graphics.
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Matt Costello, Writer and Games
Designer Matt Costello's best-selling and award-winning work
across all media has meshed game play, technology and story. He is the
writer and creator of groundbreaking TV, novels, nonfiction books and
games. Penguin published his latest novel, Nowhere, in 2007 and Matt
has scripted dozens of best selling games including the critically
acclaimed The 7th Guest and Doom 3 of which Time Magazine said,
“The story is delivered with unusual art.” Doom 3 was
winner of unprecedented five awards at E3 including the Game Critics
Award: ‘Best of E3’.
Hermann Peterscheck, Producer, NetDevil Hermann
Peterscheck was originally a programmer when he started working at
NetDevil back in 2002. Currently, Hermann is the Producer on Jumpgate
Evolution, NetDevil's upcoming Space Combat MMO. He has been an avid
gamer all his life (i.e. never wanted a "real" job); and has wanted to
make games since his dad brought home a TI99-4A back in the early days
of computing technology.
Scott Brown, President and CEO, NetDevil Scott Brown
is President of Colorado-based NetDevil, which he co-founded in 1997.
Scott oversees all aspects of game development for NetDevil, including
design, programming and art, as well as the operations side of the
business. Scott’s goal for NetDevil is to constantly push the
envelope in MMO gaming. The company has done just that, beginning with
its first product, Jumpgate, to the recently released announced LEGO
Universe and Jumpgate Evolution projects. Scott has been managing
software development teams since 1993 for companies like Digital
Creators, where he met NetDevil co-owners, Peter Grundy and Ryan
Seabury.
Chris Wells,
Character Artist from Epic Games Chris Wells was one of the
key artists for Gears of War, a tactical third-person shooter developed
by Epic Games (the creators of the Unreal Tournament series) using
Unreal Engine technology and published by Microsoft Game Studios.
Chris will look at the art asset pipeline used by Epic Games for games
such as Gears of War and Unreal Tournament 3, as well as techniques
learned from Gears of War he will discuss the importance of more
traditional art studies such as life drawing. Dave Glenn, Art Director of Creative
Environments, Flagship Studios Dave Glenn's work on the
Diablo franchise was instrumental in establishing the visual design and
dark feel of that world. Dave was the chief Background Artist on both
Diablo II and its expansion, Diablo II: Lord of Destruction. His
Bachelor of Architecture degree from Virginia Tech serves a solid
foundation upon which he creates fantastic, yet believable structures
and settings that stage and unify the world in which the game is set.
Before making his mark with the Diablo series, Dave created numerous 3D
architectural assets for SimCity 3000 while working as a contractor for
Maxis.
Pierre Emmanuel
Chaut After working as a researcher in computer graphics and
computer vision, Pierre-Emmanuel joined the game industry working on
different type of games (from adventure games to Economic simulations).
At the very beginning of the middleware industry, he joined Criterion to
work on Renderware, and then worked on a solution targeted for high end
mobiles at Electronic Arts, he then joined Virtools where he manages
games and consoles products.
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Fury Auran
Heatseeker
IR
Gurus
Equestrian Challenge IR
Gurus
Bioshock
Irrational Games
Australia
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Social Functions
Thursday 15
November, 6-8pm - Welcome Reception
Venue:
Exhibition Hall, Melbourne Convention Centre
This event is
included in Conference ticket purchase but please nominate attendance
when you purchase a ticket.
Friday 16
November, 6-10pm - Developers Networking Night Venue: WahWah Lounge
- Sponsor Red Mile Entertainment
Saturday 17
November, 7.00-11.30pm - Conference Dinner and GDAA Annual
Awards
Venue: Grand
Hyatt, Please note ticket purchase is in addition to a Conference
Ticket. Game Connect: Asia Pacific 2007 15-17 November, 2007 Melbourne, Australia Melbourne Convention Centre Phone: +61 (0)3 9682 0244 Email: gcap2007@icms.com.au www.gameconnectap.com

eGames & Entertainment
Expo
16-18 November
2007
Melbourne Exhibition
Centre The eGames & Entertainment Expo (eGames), is a
dynamic event focussing on video games and digital
entertainment.Key features of eGames07 will
include:•Biggest names, including Playstation3, Wii
and Xbox and major exhibitors including, Electronic Arts (EA), Ubisoft,
Activision, Atari, Sony, Nintendo, Microsoft and Auran
Games.•Australia’s Largest Video Games
Expo•New product launches from leading
suppliers and the opportunity to buy the latest products at the
show.•A central stage area featuring an ongoing
schedule of keynote addresses, industry panels, demonstrations and
entertainment.
•Designated lounge areas for general game
play and eSport competition
zones•Presentations and information on careers
in the games and new media industry. Widely supported by game
development educational facilities including Qantm, AIE, and
more.•Game Developers Association of
Australia’s (GDAA) Game Connect Asia Pacific Conference will run
concurrently with eGames07. www.egamesexpo.com.au
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