Game Connect: Asia Pacific Logo 2007

 

   Game Connect: Asia Pacific 2007 Newsletter - 1 November 2007


GAME CONNECT IS ONLY TWO WEEKS AWAY
REGISTER NOW>>

The premier conference, exhibition and networking event for the ASIA Pacific Game Industry.

GCAP 2007 will represent a turning point in Australian game development. The conference this year focuses on skills growth in all disciplines. This year attendees will be challenged, educated and enlightened, and this year the audience will walk away with valuable new ideas and effective practices.

GCAP 2007 will play host local and international speakers who will share their production experiences, good and bad. Senior technical managers from the leading formats will teach participants how to unlock the true power of the next-gen machines. Top designers will give their thoughts on design principles today and for the future.

GCAP 2007 presents a fantastic opportunity to learn from experienced industry members in an environment that promotes dialogue. This year the conference encourages communication in the local industry, and calls on all attendees to make the most of two exceptional days of learning.

GCAP is proudly hosted by the Game Developer's Association of Australia (GDAA) with support from the Victorian State Government.


Game Connect Asia Pacific Pitch to Publishers Day

On Friday, November 16th, a panel of international publishers will gather to listen and comment on pitches from local game developers of all sizes. This is a great opportunity to present your company or concept to leading industry decision makers, get valuable feedback about your company or pitch and perhaps even swap a business card or two. The panel will include: Careen Yap (Konami), Brian Christian (Konami), Lee Jacobson (Midway) and Dean Trotman (Sega). For more information>>


International Speakers:

Susan O'Connor, Writer, Susan O’Connor Writing Studio
Susan has almost 10 years experience in writing for games. She has worked for Atari, ActiVision, Epic Games Microsoft, Midway and THQ. Recent projects include Gears of War (Epic/Microsoft) and Bioshock (Irrational).
 









Hitoshi Sakimoto, Composer

Hitoshi Sakimoto is a veteran video game composer with over 20 years experience to his credit. He began his career as a freelancer when companies saw potential in his sound programming and composing skills. His first major title was Magical Chase which saw the beginning of a relationship with game designer Yasumi Matsuno. In recent years, Sakimoto famously created the massive score to the most current Final Fantasy title, Final Fantasy XII as well as contributing to the Final Fantasy Tactics spin-off, Final Fantasy Tactics Advance. He also produced the score to the popular Konami game, Gradius V, as well as contributing to Atlus’ Stella Deus. Sakimoto recently scored his first anime soundtrack, Romeo x Juliet.






Paul Holman, Vice President of Euro R&D, Sony Computer Entertainment

Paul joined Sony Computer Entertainment in 1995 to manage and expand the original PlayStation Developer Support organization in London. Over the past twelve years the department has grown to include training, consultancy and the development of SDK components that help game developers harness the power of the growing PlayStation family of products. Paul and his team have been supporting game developer conferences in Australia since 2000.









Pete Isensee, Director, XNA Development Connection, Microsoft
XNA Developer Connection (XDC), is an engineering team specializing in game developer support, deep performance insight and technical illumination of gaming platforms like Xbox 360 and Windows Vista. XDC works with game developers and content creators worldwide to ensure titles are taking advantage of all the features and performance provided by Microsoft hardware, software and service. Before joining Microsoft in 2001, Pete was a game programmer for six years, and worked on titles ranging from casual games to massively multiplayer games. He's been programming in C++ since 1993, focusing on templates, STL, security and optimization technology.










Jason Della Rocca, Executive Director, International Game Developers Association

The IGDA is a professional society committed to advancing the careers and enhancing the lives of game developers. Jason and the IGDA focus on connecting developers with their peers, promoting professional development, and advocating on issues that affect the developer community such as quality of life, creative freedoms, workforce diversity and credit standards. Jason has appeared in news outlets including; Wired, Nightline, LA Times, NPR, Wall Street Journal, G4 and has spoken at conferences around the world including; GDC, E3, TGS, SIGGRAPH, ChinaJoy, DiGRA. Jason has been a member of the game development community for over a decade, and has spent time at Matrox Graphics, Quazal and Silicon Graphics.





Matt Costello, Writer and Games Designer

Matt Costello's best-selling and award-winning work across all media has meshed game play, technology and story. He is the writer and creator of groundbreaking TV, novels, nonfiction books and games. Penguin published his latest novel, Nowhere, in 2007 and Matt has scripted dozens of best selling games including the critically acclaimed The 7th Guest and Doom 3 of which Time Magazine said, “The story is delivered with unusual art.” Doom 3 was winner of unprecedented five awards at E3 including the Game Critics Award: ‘Best of E3’.

Hermann Peterscheck, Producer, NetDevil
Hermann Peterscheck was originally a programmer when he started working at NetDevil back in 2002. Currently, Hermann is the Producer on Jumpgate Evolution, NetDevil's upcoming Space Combat MMO. He has been an avid gamer all his life (i.e. never wanted a "real" job); and has wanted to make games since his dad brought home a TI99-4A back in the early days of computing technology.

Scott Brown, President and CEO, NetDevil
Scott Brown is President of Colorado-based NetDevil, which he co-founded in 1997. Scott oversees all aspects of game development for NetDevil, including design, programming and art, as well as the operations side of the business. Scott’s goal for NetDevil is to constantly push the envelope in MMO gaming. The company has done just that, beginning with its first product, Jumpgate, to the recently released announced LEGO Universe and Jumpgate Evolution projects. Scott has been managing software development teams since 1993 for companies like Digital Creators, where he met NetDevil co-owners, Peter Grundy and Ryan Seabury.

Chris Wells, Character Artist from Epic Games
Chris Wells was one of the key artists for Gears of War, a tactical third-person shooter developed by Epic Games (the creators of the Unreal Tournament series) using Unreal Engine technology and published by Microsoft Game Studios.  Chris will look at the art asset pipeline used by Epic Games for games such as Gears of War and Unreal Tournament 3, as well as techniques learned from Gears of War he will discuss the importance of more traditional art studies such as life drawing.
 
Dave Glenn, Art Director of Creative Environments, Flagship Studios
Dave Glenn's work on the Diablo franchise was instrumental in establishing the visual design and dark feel of that world. Dave was the chief Background Artist on both Diablo II and its expansion, Diablo II: Lord of Destruction. His Bachelor of Architecture degree from Virginia Tech serves a solid foundation upon which he creates fantastic, yet believable structures and settings that stage and unify the world in which the game is set. Before making his mark with the Diablo series, Dave created numerous 3D architectural assets for SimCity 3000 while working as a contractor for Maxis.

Pierre Emmanuel Chaut
After working as a researcher in computer graphics and computer vision, Pierre-Emmanuel joined the game industry working on different type of games (from adventure games to Economic simulations). At the very beginning of the middleware industry, he joined Criterion to work on Renderware, and then worked on a solution targeted for high end mobiles at Electronic Arts, he then joined Virtools where he manages games and consoles products.

  


Game Industry Highlights







Fury
Fury
Auran













Heatseeker
IR Gurus













Equestrian Challenge
Equestrian Challenge
IR Gurus












Bioshock
Bioshock
Irrational Games Australia


















































































Social Functions

Thursday 15 November, 6-8pm - Welcome Reception
Venue: Exhibition Hall, Melbourne Convention Centre
This event is included in Conference ticket purchase but please nominate attendance when you purchase a ticket.

Friday 16 November, 6-10pm - Developers Networking Night
Venue: WahWah Lounge - Sponsor Red Mile Entertainment

Saturday 17 November, 7.00-11.30pm - Conference Dinner and GDAA Annual Awards
Venue: Grand Hyatt, Please note ticket purchase is in addition to a Conference Ticket.


REGISTER NOW>>

Game Connect: Asia Pacific 2007
15-17 November, 2007
Melbourne, Australia
Melbourne Convention Centre
Phone: +61 (0)3 9682 0244
Email: gcap2007@icms.com.au
www.gameconnectap.com

GCAP Logos


EGames Logo

eGames & Entertainment Expo
16-18 November 2007

Melbourne Exhibition Centre
The eGames & Entertainment Expo (eGames), is a dynamic event focussing on video games and digital entertainment.
Key features of eGames07 will include:
•Biggest names, including Playstation3, Wii and Xbox and major exhibitors including, Electronic Arts (EA), Ubisoft, Activision, Atari, Sony, Nintendo, Microsoft and Auran Games.
•Australia’s Largest Video Games Expo
•New product launches from leading suppliers and the opportunity to buy the latest products at the show.
•A central stage area featuring an ongoing schedule of keynote addresses, industry panels, demonstrations and entertainment.
•Designated lounge areas for general game play and eSport competition zones
•Presentations and information on careers in the games and new media industry. Widely supported by game development educational facilities including Qantm, AIE, and more.
•Game Developers Association of Australia’s (GDAA) Game Connect Asia Pacific Conference will run concurrently with eGames07.
www.egamesexpo.com.au



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