Game Connect: Asia Pacific 2007 Newsletter - 8 November 2007


ONE WEEK TO GO
Full Conference Program>>
REGISTER NOW>>

Game Connect is the premier conference, exhibition and networking event for the ASIA Pacific Game Industry


Game Connect: Asia Pacific Pitch to Publishers Day

On Friday, November 16th, a panel of international publishers will gather to listen and comment on pitches from local game developers of all sizes. This is a great opportunity to present your company or concept to leading industry decision makers, get valuable feedback about your company or pitch and perhaps even swap a business card or two. The panel will include: Careen Yap (Konami), Brian Christian (Konami), Lee Jacobson (Midway) and Dean Trotman (Sega).
For more information>>



Game Connect: Asia Pacific 2007 Conference Program

FRIDAY November 16 2007

Turbocharge Your PS3 Development - Phil Davies, Sony Computer Entertainment
The Pitching Process TODAY
- Careen Yap, Konami and Brian Christian, Konami
Development Challenges of Next-Gen title Hellgate: London
- Dave Glenn, Flagship Studios
Playing the Spread
- Jason Della Rocca, IGDA
Multicore Programming, Two Years Later
- Pete Isensee, Microsoft
"War - it's not just a game" Applying large scale MilAero development best practice to computer game development
- Davyd Norris, IBM
The Japanese Sound Hitoshi - Sakimoto, Composer
7 months, 7 people, 7 million units: Mobile production in the spotlight -
Ronald Haupt, Firemint
Widening your Audience: Casual Games, Hardcore Appeal
- Steve Fawkner, Infinite Interactive undefined
Chris Wells, Epic Games -
Nam Do, Emotiv Systems
The Difficulty of Drawing - Masaaki Kaneko
Online options for PS3 games - Paul Holman, Sony Computer Entertainment
Game Prototyping: for who? for what? - Pierre Emmanuel Chaut, Virtools


SATURDAY November 17 2007

State Government Initiatives for Startups and Existing Game Development Companies: Andrew Ferrington, Multimedia Victoria; Mark Fludder, Queensland Government
Amelia King, Film Victoria
Effective Game Programming for Windows Vista, Pete Isensee, Microsoft
More! Secret Alchemy For Creating Outstanding Next Gen Visuals -
Adam Myhill and Kirk Gibbons, Pandemic
MMO Fever - The Next Gold Rush - Scott Brown and Hermann Peterscheck, NetDevil
Successful Game Audio,
Mick Gordon, Game Audio Australia
Deus ex machina? or How Developers Play God in MMORPGs,
Adam Simpson, Simpson Solicitors
Bulletproofing your build chain using Open Source Tools
,  Andrew Bailey, Tantalus Media
Postmortem: Bioshock, Martin
Slater and Will Marshall, 2K Australia
One World: Developing Story and Gameplay Together,
Matt Costello, Writer
Mobile Games: The new old-school?,
Mark Angelli, Firemint
Performance Analysis Tools for PS3,
Neil Brown, Sony Computer Entertainment
Standing out from the Demo Crowd,
Keith Steury, UsabilityOne
The Changing Role of the Lead Designer,
Morgan Jaffit, Pandemic
CEO Roundtable:
Host: Mike Fegan, IRG, Participants: Robert Murray, Firemint and Bill McIntosh, Torus
A Baker’s Dozen: 13 Tools and Technologies for Your Next Game,
Pete Isensee, Microsoft
PlayStation 3 vs Wii vs Xbox 360 : Which console will deliver the great games of the future?
Participants: Tony Albrecht, Cameron Dunn, David Hewitt


THURSDAY 15 November 2007

10.00am-12.30pm: Investment Forum

Warren Currell – Canadian Game Developer from Sherpa Games – will be the keynote speaker at the INVESTMENT Forum who will talk about the Canadian experience and the tax rebate the Canadian Government extended to game developers. This will be followed by a local Venture Capitalist Craig Blair who will talk about the need for more investment into the games industry in Australia. These keynotes will be followed by a Panel Session including:  Mike Fegan – CEO IRGurus - Australian Game Developer and Tom Parkinson – Investment Analyst

1.30-4.00pm: Skills Forum

What a line up for the Skills Forum at GCAP 07 which is aimed at addressing the skills shortage. The keynote address will be given by Professor (Dr) Katherine Blashki, Chair of New Media Technologies at Deakin University who will talk on "Gimme a job, I'm a Game Geek!: the skills shortage in the Australian Games Industry". Katherine will explore some of the issues that contribute to the current skills crisis, exposing some of the myths and attempting some solutions along the way. The Skills Panel Session will include educators, game developers, school and student viewpoints and coordinated by a local industry player. With just over a week to go to the official opening registrations for GCAP07 are on target as members and the industry continue to support the premier interactive entertainment and technology activities at this year's Game Connect: Asia Pacific 2007 (GCAP 07).

5:00 - 6:00pm: GDAA AGM

Room Howqua 3, Melbourne Convention Centre, 2 Clarendon Street, South Bank 3006


Social Functions

Thursday 15 November, 6-8pm - Welcome Reception
Venue: Exhibition Hall, Melbourne Convention Centre
This event is included in the Conference ticket, purchase but please nominate attendance when you purchase a ticket.

Friday 16 November, 6.30-10pm - Gamers Night
Venue: WahWah Lounge, level 1, 185 Lonsdale St, Melbourne.
Cost: no cost - delegates will need to show their conference pass for entry.
The event is a cash bar. Delegates from the GCAP will be able to network with the VIP's from the eGames Expo.
Welcome refreshments sponsored by Red Mile Entertainment

Conference Dinner and GDAA Annual Awards
Saturday 17 November, 7.00 - 11.30 pm
Venue: Grand Hyatt Melbourne, 123 Collins Street, Melbourne Vic 3000
Please note ticket purchase is in addition to a Conference Ticket.
Tickets @ $150.00
Purchase a tickets at>>

REGISTER NOW>>

Game Connect: Asia Pacific 2007
15-17 November, 2007
Melbourne, Australia
Melbourne Convention Centre
Phone: +61 (0)3 9682 0244
Email: gcap2007@icms.com.au
www.gameconnectap.com






Unsubscribe me from this mailing list

If you have been forwarded this email and would like to subscribe to future Game Connect: Asia Pacific Newsletters you can register at: www.gameconnectap.com