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Game Connect is the premier conference,
exhibition and networking event for the ASIA Pacific Game
Industry
Game Connect: Asia Pacific Pitch to
Publishers Day
On Friday,
November 16th, a panel of international publishers will gather to listen
and comment on pitches from local game developers of all sizes. This is
a great opportunity to present your company or concept to leading
industry decision makers, get valuable feedback about your company or
pitch and perhaps even swap a business card or two. The panel will
include: Careen Yap (Konami), Brian Christian (Konami), Lee Jacobson
(Midway) and Dean Trotman (Sega). For more
information>>
Game Connect: Asia Pacific 2007 Conference
Program
FRIDAY November 16 2007
Turbocharge Your PS3 Development - Phil Davies, Sony Computer
Entertainment The Pitching Process TODAY - Careen Yap, Konami and Brian Christian,
Konami Development Challenges of Next-Gen title Hellgate:
London - Dave
Glenn, Flagship Studios Playing the Spread - Jason Della Rocca, IGDA Multicore Programming,
Two Years Later - Pete Isensee, Microsoft "War - it's not just a game" Applying large
scale MilAero development best practice to computer game development
- Davyd
Norris, IBM The Japanese Sound Hitoshi -
Sakimoto, Composer 7 months, 7 people, 7
million units: Mobile production in the spotlight -
Ronald Haupt, Firemint Widening your Audience: Casual Games,
Hardcore Appeal - Steve Fawkner, Infinite Interactive undefined Chris Wells,
Epic Games - Nam Do, Emotiv Systems The
Difficulty of Drawing -
Masaaki Kaneko Online options for PS3
games - Paul Holman, Sony
Computer Entertainment Game Prototyping: for
who? for what? - Pierre
Emmanuel Chaut,
Virtools
SATURDAY November 17 2007
State Government Initiatives for Startups and
Existing Game Development Companies: Andrew Ferrington,
Multimedia Victoria; Mark Fludder, Queensland Government Amelia King, Film
Victoria Effective Game Programming
for Windows Vista, Pete Isensee, Microsoft More! Secret Alchemy For Creating
Outstanding Next Gen Visuals - Adam Myhill and Kirk Gibbons,
Pandemic MMO Fever - The Next Gold Rush - Scott
Brown and Hermann Peterscheck, NetDevil Successful Game Audio, Mick Gordon, Game Audio
Australia Deus ex machina? or How
Developers Play God in MMORPGs, Adam Simpson, Simpson
Solicitors Bulletproofing your
build chain using Open Source Tools, Andrew Bailey,
Tantalus Media Postmortem: Bioshock, Martin
Slater
and Will Marshall, 2K Australia One World: Developing Story and Gameplay
Together, Matt Costello,
Writer Mobile Games: The new old-school?, Mark Angelli, Firemint Performance Analysis Tools for PS3,
Neil Brown, Sony Computer
Entertainment Standing out from the Demo Crowd, Keith Steury, UsabilityOne The Changing Role
of the Lead Designer, Morgan
Jaffit, Pandemic CEO Roundtable: Host: Mike Fegan, IRG, Participants: Robert Murray, Firemint and
Bill McIntosh, Torus A Baker’s Dozen: 13 Tools and Technologies for Your
Next Game, Pete Isensee,
Microsoft PlayStation 3 vs Wii vs Xbox 360 : Which console will deliver
the great games of the future? Participants: Tony Albrecht, Cameron Dunn, David
Hewitt
THURSDAY 15 November
2007
10.00am-12.30pm: Investment
Forum
Warren
Currell – Canadian Game Developer from Sherpa Games – will
be the
keynote speaker at the INVESTMENT Forum who will talk about the
Canadian experience and the tax rebate the Canadian Government
extended
to game developers. This will be followed by a local Venture
Capitalist
Craig Blair who will talk about the need for more investment into the
games industry in Australia. These keynotes will be followed by a
Panel
Session including: Mike Fegan – CEO IRGurus - Australian
Game
Developer and Tom Parkinson – Investment
Analyst
1.30-4.00pm: Skills
Forum
What
a line up for the Skills Forum at GCAP 07 which is aimed at addressing
the skills shortage. The keynote address will be given by Professor
(Dr) Katherine Blashki, Chair of New Media Technologies at Deakin
University who will talk on "Gimme a job, I'm a Game Geek!: the skills
shortage in the Australian Games Industry". Katherine will explore
some
of the issues that contribute to the current skills crisis, exposing
some of the myths and attempting some solutions along the way. The
Skills Panel Session will include educators, game developers, school
and student viewpoints and coordinated by a local industry player.
With
just over a week to go to the official opening registrations for
GCAP07
are on target as members and the industry continue to support the
premier interactive entertainment and technology activities at this
year's Game Connect: Asia Pacific 2007 (GCAP 07).
5:00 - 6:00pm: GDAA
AGM
Room Howqua 3, Melbourne
Convention Centre, 2 Clarendon Street, South Bank
3006
Social Functions
Thursday 15 November, 6-8pm -
Welcome Reception Venue:
Exhibition Hall, Melbourne Convention Centre This event is included
in the Conference ticket, purchase but please nominate attendance when
you purchase a ticket.
Friday 16 November, 6.30-10pm -
Gamers Night Venue: WahWah Lounge,
level 1, 185 Lonsdale St, Melbourne. Cost: no cost - delegates will
need to show their conference pass for entry. The event is a cash
bar. Delegates from the GCAP will be able to network with the VIP's from
the eGames Expo. Welcome
refreshments sponsored by Red Mile Entertainment
Conference Dinner and GDAA
Annual Awards
Saturday 17 November, 7.00 - 11.30 pm
Venue: Grand Hyatt Melbourne, 123 Collins Street, Melbourne Vic
3000
Please note ticket purchase is in addition to a Conference
Ticket.
Tickets @ $150.00 Purchase a tickets
at>>
Game Connect: Asia Pacific 2007 15-17 November, 2007 Melbourne, Australia Melbourne Convention Centre Phone: +61 (0)3 9682 0244 Email: gcap2007@icms.com.au www.gameconnectap.com
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