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Game Connect: Asia Pacific 2007 Newsletter
- 19 October
2007
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Full Conference
Program Now Available on Website>>
Early Bird
Registrations Extended to Friday 19 October 2007, 5pm AEST REGISTER
NOW>>
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Game Connect
is the premier conference, exhibition and networking event for the ASIA
Pacific Game Industry. Game Connect 2007 will include an Investors Forum
and Skills Forum. GCAP is proudly hosted by the Game Developer's
Association of Australia (GDAA) with support from the Victorian State
Government.
New
International Speakers Announced:
Hermann Peterscheck,
Producer, NetDevil Hermann
Peterscheck was originally a programmer when he started working at
NetDevil back in 2002. Currently, Hermann is the Producer on Jumpgate
Evolution, NetDevil's upcoming Space Combat MMO. He has been an avid
gamer all his life (i.e. never wanted a "real" job); and has wanted to
make games since his dad brought home a TI99-4A back in the early days
of computing
technology.
Scott Brown, President and
CEO, NetDevil Scott Brown is President of Colorado-based
NetDevil, which he co-founded in 1997. Scott oversees all aspects of
game development for NetDevil, including design, programming and art,
as well as the operations side of the business. Scott’s goal for
NetDevil is to constantly push the envelope in MMO gaming. The company
has done just that, beginning with its first product, Jumpgate, to the
recently released announced LEGO Universe and Jumpgate Evolution
projects. Scott has been managing software development teams since 1993
for companies like Digital Creators, where he met NetDevil co-owners,
Peter Grundy and Ryan Seabury.
Chris Wells,
Character Artist from Epic Games Chris Wells was one of the key artists for Gears of War, a
tactical third-person shooter developed by Epic Games (the creators of
the Unreal Tournament series) using Unreal Engine technology and
published by Microsoft Game Studios. Chris will look at the art
asset pipeline used by Epic Games for games such as Gears of War and
Unreal Tournament 3, as well as techniques learned from Gears of War he
will discuss the importance of more traditional art studies such as life
drawing. Dave
Glenn, Art Director of Creative Environments, Flagship
Studios Dave Glenn's work on the
Diablo franchise was instrumental in establishing the visual design and
dark feel of that world. Dave was the chief Background Artist on both
Diablo II and its expansion, Diablo II: Lord of Destruction. His
Bachelor of Architecture degree from Virginia Tech serves a solid
foundation upon which he creates fantastic, yet believable structures
and settings that stage and unify the world in which the game is set.
Before making his mark with the Diablo series, Dave created numerous 3D
architectural assets for SimCity 3000 while working as a contractor for
Maxis.
Full Game Connect Speaker list Available
at>
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GDAA Awards
2007 Nominations close Wednesday 31 October 2007,
5pm AEST These
are the Australian and New Zealand awards for games developed by
Australian or New Zealand developers. The Award Program is managed by
the Game Developers Association of Australia (GDAA).
Full
details>>
Independent
Games Awards 2007 Entries close
Friday 26 October 2007, 5pm AEST The
awards for Best Unsigned Game (Professional) and Best Unsigned Game
(Indie) are determined by popular vote by GCAP delegates at the
Melbourne Convention Centre from 16-17 November 2007.
Full details>>
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Highlights from Game
Connect:
THURSDAY 15
November
Investment
Forum
Chairperson:
Tom Crago, Panel Members: Federal Government Representative; Warren
Currell, Canadian Game Developer; Craig Blair, Banker; IEAA Publisher
Representative, Chris Hanlon; Australian Game Developer, Mike Fegan
and
Investment Analyst, Tom Parkinson
This Forum will examine the
issues surrounding the need for more investment into the interactive
entertainment industry and in particular, how the industry can attract
more investment into the games
industry.
Skills Forum
Chairperson:
Greg Bondar, Panel Members: Adrian Janson, VITTA President, Director
ICT, Melbourne High School; Australian Game Developer, David Giles
from
Tantalus Interactive; Professor (Dr) Katherine Blashki, Chair New
Media
Technologies, Deakin University; Matt Curtis, Academy of Interactive
Entertainment (AIE); John Moss, Qantm College; Justin Brow, Senior
Research Associate, 60Sox, Institute for Creative Industries and
Innovation (iCi), Queensland University of Technology; Eve
Penford-Dennis, Women in Games; Mark Wilson, Digital Media Design,
TAFESA Adelaide North;
Featuring: "Gimme a job, I'm a Game
Geek!: the skills shortage in the Australian Games Industry"
presentation from Professor (Dr) Katherine Blashki, Chair of New Media
Technologies, Deakin University, followed by the Skills Forum Panel
presentations and
discussions. |
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Game Industry Highlight: Fury,
Auran
Game Industry Highlight: Heatseeker, IR
Gurus
Game Industry
Highlight: Equestrian Challenge,
IR
Gurus
Game Industry Highlight: Bioshock, Irrational Games
Australia
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FRIDAY, November 16,
2007
Turbocharge Your PS3 Development
- Phil Davies, Sony Computer Entertainment
The Pitching Process TODAY -
Careen Yap, Konami, Brian Christian, Konami
Playing the Spread - Jason Della Rocca,
IGDA
Multicore Programming, Two Years Later
- Pete Isensee, Microsoft
"War - it's not just
a game" Applying large scale MilAero development best practice to
computer game development - Davyd Norris, IBM
7 months, 7 people, 7
million units: Mobile production in the spotlight -
Ronald Haupt, Firemint
Widening your Audience: Casual
Games, Hardcore Appeal - Steve Fawkner, Infinite
Interactive
Online options for PS3 games
- Paul Holman, Sony Computer Entertainment
SATURDAY, November 17,
2007
State Government
Initiatives for Startups and Existing Game Development Companies
- Multimedia Victoria, Queensland Government and Film
Victoria
Effective Game
Programming for Windows Vista - Pete Isensee,
Microsoft
More! Secret
Alchemy For Creating Outstanding Next Gen Visuals - Adam Myhill,
Pandemic and Kirk Gibbons, Pandemic
MMO Fever - The Next Gold Rush - Scott Brown and Hermann
Peterscheck, NetDevil
Postmortem: Bioshock - Martin Slater, 2K
Australia
One World:
Developing Story and Gameplay Together - Matt Costello,
Writer
Mobile Games: The new
old-school? - Mark Angelli, Firemint
Performance Analysis Tools for PS3 -
Neil Brown, Sony Computer Entertainment
Standing out from the Demo Crowd -
Keith Steury, UsabilityOne
The Changing Role of the Lead Designer - Morgan Jaffit,
Pandemic
A Baker’s
Dozen: 13 Tools and Technologies for Your Next Game - Pete
Isensee, Microsoft
Great
Debate, Playstation 3 vs Wii vs Xbox 360
Social Functions
Thursday 15 November, 6-8pm -
Welcome Reception Venue:
Exhibition Hall, Melbourne Convention Centre This event is included
in Conference ticket purchase but please nominate attendance when you
purchase a ticket.
Friday 16 November, 5-8pm -
Gathering of Developers Networking
Night
Saturday 17
November, 7.00-11.30pm -
Conference Dinner and GDAA Annual
Awards Venue: Grand Hyatt, Please note
ticket purchase is in addition to a Conference
Ticket.
Game Connect: Asia Pacific 2007 15-17 November, 2007 Melbourne, Australia Melbourne Convention Centre Phone: +61 (0)3 9682 0244 Email: gcap2007@icms.com.au www.gameconnectap.com
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